Indoor and Outdoor MARS UIs

The Computer Graphics and User Interfaces Laboratory

Tobias Höllerer, Steven Feiner, Elias Gagas, Drexel Hallaway, Tachio Terauchi, and Sinem Güven

Columbia University
Computer Graphics & User Interfaces Lab
Each thumbnail image is a link to the originally captured (mostly VGA resolution) image in JPG format. Note that the gamma values for the images are not adjusted. The images may need to be processed (gamma, contrast) before they can be used. Please contact Prof. Steven Feiner if you are interested in obtaining permission to use the images.

© Computer Graphics and User Interfaces Lab, Columbia University

Exploring MARS: Interfaces to a Mobile Augmented Reality System

A view through the mobile user's see-through head-worn display. The image shows labels of buildings and virtual flags, denoting points of interest, as seen from the top of a campus building. (This and all other augmented reality images were captured by a video camera aimed through the see-through head-worn display.)
The hand-held computer with a map interface
The Indoor Command Center Interface: a) Desktop UI, showing (clockwise from lower right) main model window, map window, information window.
The Indoor Command Center Interface: b) Immersive augmented reality UI. The user positions a virtual flag by moving its position-tracked physical base.
An in-place menu realized with a screen stabilized menu and a leader line
3D model of a building that once occupied Columbia's campus, overlaid on its former site. The building is the main tract of the "Bloomingdale Asylum for the Insane", that occupied the area of Columbia's Low Library through the first part of the 19th century.
Paths as a UI mechanism to guide outdoor users: a) creating a path in the desktop UI
Paths as a UI mechanism to guide outdoor users: b) same path as in (a), seen outdoors from ground level
Paths as a UI mechanism to guide outdoor users: c) same path as in (a) and (b), seen outdoors from above


T. Höllerer, S. Feiner, T. Terauchi, G. Rashid, D. Hallaway, Exploring MARS: Developing Indoor and Outdoor User Interfaces to a Mobile Augmented Reality System , In: Computers and Graphics, 23(6), Elsevier Publishers, Dec. 1999, pp. 779-785


This research is supported in part by Office of Naval Research Grants N00014-97-1-0838, N00014-00-1-0249, and N00014-99-1-0394; NSF Grant EIA-97-29844; and hardware and software gifts from IBM, Intel, Mitsubishi, and Microsoft.

Any opinions, findings, and conclusions, or recommendations expressed in this material are those of the authors and do not necessarily reflect the views of the NSF or any other organization supporting this work.

Back to the Mobile Augmented Reality page.

Please send comments to Tobias Höllerer at <>